Wednesday, September 16, 2015

process for rpg freelance

Stalled on drawing by working my 2 day work week for Avis. I'll be glad when that routine is all over with. Soon.

This is me becoming unstuck. Making the skeletal figure a very worked out part of the rough. Now my other two figures need to belong in the picture.
It all seems do-able now.
Now for the middle figure.
I have to be careful that I don't crowd her.
Added the trouble of early scan to show how I often draw hands first as I create a character. Posing the body and arms to fit the hands will be pretty easy.
Parts only I can see clearly.
I'll light table the big spots, have this rough in front of me and clean it up.
I overdo it don't I? 
Someone missed out not hiring all this nervous creative energy.
The well fed thread.
I'll finish off with the color after i get the grayscale painting done.
Done.
This helped me a lot. An Otis instructor named Izzy has a blog about digital painting.
I used his key guide to control what I used on the grayscale painting. I used the dark key shown. I think it looks more plausible than my usual color work.

5 comments:

Rickart said...

Not overdone! Wonderful! Love it! The figures are great... I really dig the pose of the middle one... the head tilt and eyes are not obvious choices but they take it from a good drawing to a terrific one.

Tom Moon said...

Great sketch and layout. Look forward to seeing the finished piece!

Surly Bird said...

Looking great, Ellis!

BDMontag said...

The hands as important as the face:
http://www.worldofportraitpainting.com/instruction-delaszlo/laszlo8.htm

MrGoodson2 said...

Very cool article on painting Ben. Thanks.