...let the whole world shiver in dread--and anticipation!
Does this work?
These are revisions to the first pass...they wanted more close ups. Rough stuff just to get started on the scene...they were not impressed.
I knew I was doomed on this project from the start. Oh, well...back to the pavement.
Thursday, May 07, 2015
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9 comments:
It's dropping some frames, and chunked the whole ending...but it gives you a wee idea of the scene.
And why I lost the gig.
It definitely works. What are you suing to do your gifs?
Super duper sample.
Elz, I did the GIF in Photoshop...CS5, which counts as an old version now. I finally plunked down for it a few years ago (I'd been using PS 7!) and within a few months they came out with CS6. Phooey.
Thanks for the nice words--it is playing so chunkily--certain parts too fast and dropping frames, others too slow. I think at 3 meg and 1:22 I am pushing the limits of the web-quality GIF!
They hadn't really figured out the model sheets, either...
...at least, that's my excuse (esp'ly for my ragged dogs).
Meh... I'm not very impressed with the latest versions of PS... and now you can't buy it anymore, you have to subscribe, so count yourself lucky.
Fun animatic... I think you could get work from that. You should do the same with your SOE boards that you did a while back... that shows you can do both cartoony and more realistic stuff. I've seen some jobs for "game cinematic artist" and the like that might be right up your alley.
Those look great Marty.
I love the storyboards Marty! Doubt if anyone could have done a better job. why do you say you were doomed from the start?
Tumblr is really picking about displaying gifs that are too large. Is that where you published them to get the url? I think you can get the settings tumblr likes to see on their home page.
Not too big and the graphics optimized .
I hate this chunking GIF so much I gotta take it down at some point and replace it....when I have some time.
Tom, the producers (with whom I've worked a bunch over the years) were the ones that wanted me on the project--the directors (a guy from Dreamworks and a guy from BlueSky, I think--? Or some such big studio) were only interested in their own people, and I could tell from the first meeting this was just a courtesy to the producers...really disappointing. But to be honest, I didn't like the dudes from the start, so it's probably a good thing I'm not spending he next 9 months getting hacked off at them all day every day...but still, ugh. Hate feeling like I didn't really get a chance to show what I'm capable of--but hey, welcome to the real world, huh?
I promise to bounce back. Thank you for the kind words on the shoddy boards I did do...I have to get this GIF tech working properly!
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