Thanks, Surly Bird, for sharing that. Good to know the game still enjoys a good rep. I had completely forgotten about the Clockwork Boss (the alleged "snowman"[??] that is the stone milling wheel with clockwork gears attached--the one on the totally black background). They should have shown Ellis's superb Blueprint Bosses--and the funniest Boss (I thought) was the micro-acrobatic team.
Mike D. has a working Genesis and a copy of this and I tried playing it recently; boy, did I see a lot I would have improved on the animation! And I have lost all of my gaming abilities--I used to be able to play that thing all the way thru, but now I couldn't even get out of the first level.
It's fun to think back to those days now, but at the time there was a lot of stress--which seems silly in retrospect--we had it so good! Maybe not money-wise, but developing a game with such a small team was more pleasant (usually) than these behemoth teams of 90 that never seem to get jack done....
It's undeniable we got A LOT in there for a Genesis game. I've read that if that game had come out a year earlier, it would have had a much greater impact (I think even six months might have been good enough). Still, it sold a lot of copies....
And hey, I'm still living off the royalties--aren't you guys? That's a joke--I got nada, including getting my name removed from the credits of the sequel when I left BlueSKy for Sony--verrrrry classy, Jerry Huber!
Ha! I love the Jerry Huber comment. Thanks Ronny. I was talking the memories over with Marty today after the the Animation Book show. At a Starbucks. So urban.
yeah, Jerry was a very easy going type. The cluster-fork that typically occured on the credit process makes it unclear at best who's respponsible for what's what. What always got me were people prominently included in the credits that people that actually did the game never met or had anything to do with the game.
6 comments:
Thanks for sharing that! And here I thought that everyone had forgotten the Genesis!
Do they have one for VM2?
Wow. Let the flashbacks begin.
Thanks, Surly Bird, for sharing that. Good to know the game still enjoys a good rep. I had completely forgotten about the Clockwork Boss (the alleged "snowman"[??] that is the stone milling wheel with clockwork gears attached--the one on the totally black background). They should have shown Ellis's superb Blueprint Bosses--and the funniest Boss (I thought) was the micro-acrobatic team.
Mike D. has a working Genesis and a copy of this and I tried playing it recently; boy, did I see a lot I would have improved on the animation! And I have lost all of my gaming abilities--I used to be able to play that thing all the way thru, but now I couldn't even get out of the first level.
It's fun to think back to those days now, but at the time there was a lot of stress--which seems silly in retrospect--we had it so good! Maybe not money-wise, but developing a game with such a small team was more pleasant (usually) than these behemoth teams of 90 that never seem to get jack done....
It's undeniable we got A LOT in there for a Genesis game. I've read that if that game had come out a year earlier, it would have had a much greater impact (I think even six months might have been good enough). Still, it sold a lot of copies....
And hey, I'm still living off the royalties--aren't you guys? That's a joke--I got nada, including getting my name removed from the credits of the sequel when I left BlueSKy for Sony--verrrrry classy, Jerry Huber!
Ha! I love the Jerry Huber comment. Thanks Ronny. I was talking the memories over with Marty today after the the Animation Book show. At a Starbucks. So urban.
I wouldn't jump to the conclusion that it was Jerry that took your name off the credits... Unless he told you that he did it, of course.
If he did, I would suspect that he would think differently about it now.
yeah, Jerry was a very easy going type. The cluster-fork that typically occured on the credit process makes it unclear at best who's respponsible for what's what. What always got me were people prominently included in the credits that people that actually did the game never met or had anything to do with the game.
No, it was Jerry.
I have it on good authority. But I don't hold a grudge about it--it was just fodder for a quip.
WEEZIE needs to weigh in, but this post is getting pushed too far down for his attention, I'm afraid.
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