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Wednesday, September 16, 2015

process for rpg freelance

Stalled on drawing by working my 2 day work week for Avis. I'll be glad when that routine is all over with. Soon.

This is me becoming unstuck. Making the skeletal figure a very worked out part of the rough. Now my other two figures need to belong in the picture.
It all seems do-able now.
Now for the middle figure.
I have to be careful that I don't crowd her.
Added the trouble of early scan to show how I often draw hands first as I create a character. Posing the body and arms to fit the hands will be pretty easy.
Parts only I can see clearly.
I'll light table the big spots, have this rough in front of me and clean it up.
I overdo it don't I? 
Someone missed out not hiring all this nervous creative energy.
The well fed thread.
I'll finish off with the color after i get the grayscale painting done.
Done.
This helped me a lot. An Otis instructor named Izzy has a blog about digital painting.
I used his key guide to control what I used on the grayscale painting. I used the dark key shown. I think it looks more plausible than my usual color work.

5 comments:

  1. Not overdone! Wonderful! Love it! The figures are great... I really dig the pose of the middle one... the head tilt and eyes are not obvious choices but they take it from a good drawing to a terrific one.

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  2. Great sketch and layout. Look forward to seeing the finished piece!

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  3. Looking great, Ellis!

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  4. The hands as important as the face:
    http://www.worldofportraitpainting.com/instruction-delaszlo/laszlo8.htm

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  5. Very cool article on painting Ben. Thanks.

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