No tracing. Just stiff naturally. A little something to ground the students for our big anatomy illustration assignment.
I want all the muscles labeled and stuff...is this too retrograde for the 21st Century?
I heard they're making a "Blade Runner 2" (a title that in itself defies belief). I comfort myself imagining Ben Montag's outrage (...but I touch myself imagining Jim Gorham's fury).
Tuesday, September 29, 2015
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6 comments:
Beautiful demo piece Marty!
That is very cool. Enjoy the animated gif sty;e viewing of it on the blog. Very nice registration. I don't know how you did that. All my sequence scans jog this way or that a pixel or two. Mark of a pro.
I've been wanting to get better at people leg muscles. This will help me looking at it as comparative anatomy
Thanks dudes!
Elz, you'll find it's easy to get the drawings to register.
1. Scan the drawing as you go (I don't sweat trying to make the registration perfect at this point--just get each stage scanned as you are drawing--minimal fuss, minimal interruption to the process)
2. Take the jpg file of the first scan, fix the levels
3. go to next scan file; fix levels; copy the drawing and dump it into the FIRST scan's file (making it a PSD)
4. turn this newly imported second drawing layer to "MULTIPLY" in the layer control box thingy
5. line 'em up!
I find that I usually need to rotate the drawings between .02 and .5 degrees one way or the other to get perfect (or there 'bouts) registration...best method I've found to do this is take a "corner" of the drawings and get THAT POINT to register (in this dog's case, the linear front foot was a great "anchor point"); once you've got a nicely registered point, turn on TRANSFORM > ROTATE; drag the pivot point TO THAT CORNER OF THE DRAWING THAT YOU'VE GOT REGISTERED! This way the rotation of the drawing is more predictable...I'll usually scroll my window up to the opposite side of the drawing when I'm doing the actual rotation (which I do thru the numeric interface on the header bar--use the arrows on yr keyboard to slowly rotate drawing one way or the other...and I'm proceeding in the 100ths column (.01, .02, etc.), not whole numbers)...if the drawings are truly analogous and scanned at the same rez/size, you should be able to do this pretty easily. The key is the MULTIPLY function (THANK YU TOM MOON!!)
NOTE: in outputting these final, individual step-by-step pages, I used the multiply function between layers of drawing to further enhance registration, but mainly to punch up the main lines...fun to experiment with this.
Hope that helps!
p.s. BAT-HULK!
Great tip about dragging the pivot. The pivot just bugs me usually. Accidentally moving it when I want to move the image. This is great for anyone aspiring to do animated gifs.
Multiply works, but you can also set the layer's opacity to 50%,(or anything less than 100%), to get the layer acting like a sheet of tracing paper.
Blade Runner 2 and Harrison Ford will be in it. Ridley Scott. Hampton Fischer. It will more than likely kick ass.
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